Here are my thoughts on Flash game programming.
I wrote this article as a primer for game programming in Flash. In this article I will cover how basic programming can be applied to creating flash games. This article does not affect the graphic design and drawing. If you already have experience in another programming language, this article will certainly help in the transition to flash game programming.
This article is for people of knowledge of basic programming. Interest in the flash games is certainly a bonus to learn to program them. Programming languages of a king will help you understand this article and its terminology related to game programming in Flash. I will use a very general programming terminology.
The first thing I will cover the two variables. A variable is a place where there is a number, string (text) or a boolean (true or false) can be stored. The variables can be changed at runtime, which means that during the game. For example, the number of ammunition in a weapon can be stored as a variable. When the user fires the weapon, the variable is fat. A symbol in the syntax of programming would be: In the media the ammunition decrease variable by one.
The next thing I will discuss evidence is beaten. A successful test is performed to detect when two symbols of a contact. By making these symbols in touch with a real value is returned, while objects are not in contact with a false value is returned. As you can imagine this very simple, has many uses, which covers game programming. An example of this would be when the projectile reaches its target play an animation of the death of the enemy and remove them from the screen. So the basis in terms of programming would be: if an enemy bullet struck and the test is equal to 'true', then activate the death of the enemy that takes the value of unique identifier of the enemy. Inside the function would be the syntax to view animation and remove the symbol of the screen.
Viewing a life coach can be achieved, first creating a small rectangle graphic. Next to the movie rectangle and set its identification with the name of your choice. After this creates a variable and set variable values for the '100 'and the data number to a rigorous practice. Once done, open the action script and set the rectangles. Property length variable you just created and set to '100 '. Thus, when the variable increases or decreases to change the length of bars. Thus, when the variable is high the bar is longer and when the variable is low, the bar will become short. I remember that variables can be changed at run time can not, by the bar. Using a simple hit test for increasing and decreasing the variable that in turn changes in the length of the bar. Production of a working bar that shows the value the variable contains. This can be easily inserted in a game in which the length of the bar is affected by the amount of the life of a player has remaining.
I hope this article has shown how easy it are the elements that make a flash game can be. Games may seem daunting, but once there are elements that breaks much easier than might first appear. If you have not tried to create a flash game then I suggest you take back. The best way to learn Flash is trying to create scripts work.
Monday, September 21, 2009
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